Undergraduate developer focusing on bare-metal architectures, real-time engines, and low-overhead software engineering. Passionate about dependency-free pipelines, creative computing, and robust tooling.
Top-down stealth arcade game written in vanilla JS and HTML5 Canvas using a strict 20-color palette.
Inertial hovercraft scavenger simulation with synthesized audio, sand drift friction, and procedural hazards.
Cloud-deployed event daemon utilizing Socket Mode with isolated command routing and zero inbound attack surface.
| Languages | JavaScript (ES6+), C, Julia, Dart, HTML5/CSS3 |
| Core Interests | Real-time Graphics, Telemetry Pipelines, Concurrent Systems |
| Tooling | Git, Linux, Node.js, Web Audio API, Canvas 2D Context |